Looking back at my previous blog post, I realize how much different I'm feeling right now. I was so depressed and feeling lost, but now I feel very confident again. The importance of applying the baby steps principle proves itself over and over again. That's exactly what I did. I didn't jump into the Omega Race code to modify it at all. All I did at first, just organize it into C# regions to separate the fields, the properties, the constructors, the public/private/protected methods, and the XNA Update() and Draw() methods. This step although it was very trivial made me feel much better, and helped me tremendously when I actually started modifying and refactoring the code.
Now the game is working in System Link networking mode, I still have to do this prediction and dead-reckoning. I hope it won't take much time as I really don't have much at all. There're lots of things that need to be done, the PDF documentations of each assignment, studying for the final exam, and the HUGE animation system for GAM 575 ... Thinking about this only makes me feel too tired!
Wednesday, May 22, 2013
Saturday, May 11, 2013
Feeling Overwhelmed!
Over the past couple of weeks, I dedicated myself to the FBX converter that I was writing for my other class I'm currently taking. That task wasn't easy or fun at all, although honestly I felt very satisfied when I completed it. It just depleted a lot of my energy. Nevertheless it's not time to rest yet. Now that I woke up from that FBX bad dream, I found myself having to:
I have two problems here. First, the fear of the UNKNOWN; that is, I don't know what I should do to make that game data driven and ready for multiplayer. I have already studied XNA network-related stuff and took some good notes. Now it's time to put them into practice, but how? Where should I start? I have no idea. I probably should just start and I will then be able to figure it out, but I'm really feeling exhausted.
The second problem is that the FBX nightmare isn't over yet. It's just going to get worse when we start to extract animation data. This will mean more exhaustion!
This next month will probably be very hard. I think need the baby-steps principle now.
- refactor a game that I didn't write.
- make that game data driven.
- convert the game into multiplayer.
- start the preparation for the research paper required for this class.
I have two problems here. First, the fear of the UNKNOWN; that is, I don't know what I should do to make that game data driven and ready for multiplayer. I have already studied XNA network-related stuff and took some good notes. Now it's time to put them into practice, but how? Where should I start? I have no idea. I probably should just start and I will then be able to figure it out, but I'm really feeling exhausted.
The second problem is that the FBX nightmare isn't over yet. It's just going to get worse when we start to extract animation data. This will mean more exhaustion!
This next month will probably be very hard. I think need the baby-steps principle now.
Subscribe to:
Posts (Atom)